Settlements
Turn your protected territory into a settlement with structures you design. Meet each building’s requirements, register it with a sign, and bring your settlement to life.
Inn
A place to rest, a warm hearth, and a steady income for your territory.


Build requirements
- Build within your existing territory.
You must own the territory or be one of its stewards to register or deregister structures.
- Stay within 20 × 20 × 20 blocks.
The whole Inn’s registered cube must fit your territory and stay separate from other settlement structures.
- Include the essentials.
- 2–5 complete beds
- 3–6 chests or barrels
- 1 furnace or smoker
- Get creative!
Choose your walls, floors, roof, and decorations. No fixed blueprint or separate bedrooms required.
- Place this sign at the entrance last.
Write [UnrealInn] with your Inn’s unique name underneath. Save it to register your new structure, or right-click to manage your inn.
[UnrealInn]
Oak Inn
- 2 beds
- 3 chests / barrels
- 1 furnace / smoker
- Entrance sign
Inn income
Add a bed and a chest or barrel together for each extra room. Earnings go to the territory owner.
Validated Inns keep earning while you are offline. Missing requirements or lost territory stop new earnings.
/inn list — status and progress. /inn remove Oak Inn — deregister without removing blocks.
Stable
A place to board horses and earn income for your territory.


Build requirements
- Build within your existing territory.
Owners and stewards can register and deregister structures.
- Stay within 20 × 20 × 20 blocks.
The entire registered cube must fit inside your territory without overlapping another settlement structure.
- Include the essentials.
- At least 2 saddled, tamed adult horses, each led directly to a fence post
- 2 hay bales
- 1 water-filled cauldron
- 1 barrel for tack
Horses can share a post and belong to any player. Both horse and post must be inside the cube. Other equines do not count.
- Get creative!
Build an open paddock or a grand livery. No separate stalls, walls, roof, or route checks required. Hay and water are not consumed.
- Place this sign at the entrance last.
Write [UnrealStable] with your Stable’s unique name underneath. Save it to register, or right-click to manage your Stable.
[UnrealStable]
Green Pastures
- 2 saddled horses
- Leads & fence post
- 2 hay bales
- Water-filled cauldron
- 1 tack barrel
- Entrance sign
Stable income
Each eligible horse increases income, up to six. Earnings go to the territory owner.
Removing a saddle or lead, taking a horse outside the cube, or losing a horse removes its contribution. Return and tether eligible horses to restore income.
/stable list — status and progress. /stable remove Green Pastures — deregister without removing blocks.